Services
3D Modelling (Maya)
Animation
Data Research
DVD Covers & Inserts
DVD Menu Authoring
Graphic Design
Print Design
Reference Photography
Texturing
Video Editing
Video Production
Tools
Autodesk Maya
Adobe Photoshop
Adobe InDesign
Adobe Encore
Digital Cameras
Client
Location
Year
During his time at The Art Institute of Vancouver: Burnaby, Matt specialized in Game Art and Design, honing his skills in 2D and 3D art. His final project was to showcase expertise in Character, Environment, or Game Design, and, despite previous Game Design experience, he opted for a new challenge.
Matt immersed himself in environment modeling, with a unique focus on Low Poly modeling, prioritizing performance over hyper-realism. His first project aimed to faithfully recreate Vancouver’s Pacific Central Station, including every intricate detail, from lampposts to weathered bike racks, and even the distant TransLink sky-train.
For his second environment, Matt drew inspiration from Grand Theft Auto, crafting a realistic yet cluttered and grimy in-game home, complete with scattered cash and hidden IDs.
Matt faced challenges but found creative solutions with support from valued classmates and educators.
Pacific Central Station
The Bust
Matt’s objectives guided his project, and these were the tasks at hand:
Matt made connections with industry professionals at The Art Institute’s Demo Reel Showcase, where he distributed his Demo Reels and welcomed inquiries. In doing so, he made sure to connect anyone with his esteemed and accomplished classmates should they be seeking work in a similar field. These conversations eventually led to him receiving a meeting request from Electronic Arts for the upcoming video game “The Sims 2: Castaways.“
Recent Projects